# | Active Volcano | R | Instant | Destroy target blue permanent or return target island to woner's hand. Enchantments on target land are destroyed.
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1 | Aerathi Berserker | 2RRR | Summon Berserker | 2/4 Creature; Rampage: 3. |
2 | Aggression | 2R | Enchant Creature | Target non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn. |
3 | Aladdin | 2RR | Summon Aladdin | 1/1 Creature; 1RR and tap to take control of an artifact from opponent. Artifact is returned when Aladdin is removed from play or when game ends. |
4 | Ali Baba | R | Summon Ali Baba | R: Tap target wall. |
5 | Ali from Cairo | 2RR | Summon Ali from Cairo | 0/1 Creature; While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented. |
6 | Anarchy | 2RR | Sorcery | Destroy all white permanents. |
7 | Artifact Blast | R | Interrupt | Counters any artifact as it is being cast. |
8 | Atog | 1R | Summon Atog | 1/2 Creature; 0: +2/+2 until end of turn. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is on its way to the graveyard, and artifact creatures killed this way may not be regenerated. |
9 | Avalanche | X2RR | Sorcery | Destroy X target snow-covered lands. |
10 | Backdraft | 1R | Instant | Backdraft does half of the damage (rounded down) done by one socery cast this turn to the caster of the sorcery. |
11 | Balduvian Barbarians | 1RR | Summon Barbarians | 3/2 Creature. |
12 | Balduvian Hydra | XRR | Summon Hydra | 0/1 Creature; When Balduvian Hydra comes into play, put X +1/+0 counters on it. 0: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian Hydra. RRR: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep. |
13 | Ball Lightning | RRR | Summon Ball Lightning | 6/1 Creature; Trample; Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning. |
14 | Barbarian Guides | 2R | Summon Barbarians | 1/2 Creature; 2R: T: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand. |
15 | Battle Frenzy | 2R | Instant | All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn. |
16 | Beasts of Bogardan | 4R | Summon Beasts | 3/3 Creature; Protection from red; Gains +1/+1 if an opponent controls any white cards. |
17 | Bird Maiden | 2R | Summon Bird Maiden | 1/2 Creature; Flying. |
18 | Blazing Effigy | 1R | Summon Effigy | 0/3 Creature; When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard that turn, it deals the amount of damage received from the other Effigy in addition to its normal 3. |
19 | Blood Lust | 1R | Instant | Target creatures gets +4/-4 until end of turn. If this reduces creature's toughness to less then 1, creature's toughness becomes 1. |
20 | Blood Moon | 2R | Enchantment | All non-basic lands are now basic mountains. |
21 | Bone Shaman | 2RR | Summon Giant | 3/3 Creature; B: Any creature damaged by Bone Shaman this turn cannot regenerate until end of turn. |
22 | Brand of Ill Omen | 3R | Enchant Creature | Cumulative Upkeep: R. Target creature's controller cannot cast summon spells. |
23 | Brassclaw Orcs | 2R | Summon Orcs | 3/2 Creature; Cannot be assigned to block any creature of power greater than 1. |
24 | Brothers of Fire | 1RR | Summon Brothers | 2/2 Creature; 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. |
25 | Burrowing | R | Enchant Creature | Target creature gains mountainwalk. |
26 | Cave People | 1RR | Summon Cave People | 1/4 Creature; When attacking, Cave People gets +1/-2 until end of turn. 1RR: T: Target creature gains mountainwalk until end of turn. |
27 | Caverns of Despair | 2RR | Enchant World | All players may attack with no more than two creatures each turn and block with no more than two creatures each turn. |
28 | Chain Lightning | R | Sorcery | Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then play RR to have chain Lightning do 3 damage to any target of that player's choice. |
29 | Chaos Lord | 4RRR | Summon Lord | 7/7 Creature; First Strike. Chaos Lord can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of Chaos Lord. |
30 | Chaos Moon | 3R | Enchantment | During each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn. |
31 | Chaoslace | R | Interrupt | Changes the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. |
32 | Conquer | 3RR | Enchant Land | Gain control of target land. |
33 | Crevasse | 2R | Enchantment | Creatures with mountainwalk may be blocked as if they did not have this ability. |
34 | Crimson Kobolds | 0 | Summon Kobolds | 0/1 Creature; This card is a red spell when cast and Kobolds are a red creature. |
35 | Crimson Manticore | 2RR | Summon Manticore | 2/2 Creature; Flying; R T: Manticore deals 1 damage to target attacking or blocking creature. |
36 | Crookshank Kobolds | 0 | Summon Kobolds | 0/1 Creature; This card is a red spell when cast and Kobolds are a red creature. |
37 | Curse of Marit Lage | 3RR | Enchantment | When Curse of Marit Lage comes into play, tap all islands. Islands do not untap during their controllers untap phase. |
38 | Desert Nomads | 2R | Summon Nomads | 2/2 Creature; Desertwalk; Desert Nomads are immune to damage done by Deserts. |
39 | Detonate | XR | Sorcery | Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact. |
40 | Disharmony | 2R | Instant | Target attacking creature comes under you control untapped. Return to former controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen. |
41 | Disintegrate | XR | Sorcery | Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, it is removed from game entirely. |
42 | Dragon Whelp | 2RR | Summon Dragon | 2/3 Creature; Flying; R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn. |
43 | Dwarven Armory | 2RR | Enchantment | 2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep. |
44 | Dwarven Armourer | R | Summon Dwarf | 0/2 Creature; R,T: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature. |
45 | Dwarven Catapult | XR | Instant | Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down). |
46 | Dwarven Demolition Team | 2R | Summon Dwarves | 1/1 Creature; T: To destroy a wall. |
47 | Dwarven Lieutenant | RR | Summon Dwarf | 1/2 Creature; 1R: Target Dwarf gets +1/+0 until end of turn. |
48 | Dwarven Soldier | 1R | Summon Dwarf | 2/1 Creature; If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. |
49 | Dwarven Song | R | Instant | Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures reamins entirely unchanged. |
50 | Dwarven Warriors | 2R | Summon Dwarves | 1/1 Creature; T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. |
51 | Dwarven Weaponsmiths | 1R | Summon Dwarves | 1/1 Creature; Tap during your upkeep to add a permanent +1/+1 counter to any creature. Each time you use this ability you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is on its way to the graveyard, and artifact creatures killed this way may not be regenerated. |
52 | Earth Elemental | 3RR | Summon Elemental | 4/5 Creature. |
53 | Earthbind | R | Enchant Creature | If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures. |
54 | Earthquake | XR | Sorcery | Earthquake deals X damage to each player and each creature without flying. |
55 | Errantry | 1R | Enchant Creature | Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn. |
56 | Eternal Flame | 2RR | Sorcery | Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up. |
57 | Eternal Warrior | R | Enchant Creature | Attacking does not cause target creature to tap. |
58 | Falling Star | 2R | Sorcery | Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped. |
59 | False Orders | R | Instant | You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt. |
60 | Feint | R | Instant | All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat. |
61 | Fire Drake | 1RR | Summon Drake | 1/2 Creature; Flying; R: +1/+0 until end of turn. No more than R may be spent in this way each turn. |
62 | Fire Elemental | 3RR | Summon Elemental | 5/4 Creature. |
63 | Fireball | XR | Sorcery | Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. |
64 | Firebreathing | R | Enchant Creature | R: Target creature Firebreathing enchants gets +1/+0 until end of turn. |
65 | Firestorm Phoenix | 4RR | Summon Phoenix | 3/2 Creature; Flying; If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn. |
66 | Fissure | 3RR | Instant | Bury target land or creature. |
67 | Flame Spirit | 4R | Summon Spirit | 2/3 Creature; R: +1/+0 until end of turn. |
68 | Flare | 2R | Instant | Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. |
69 | Flashfires | 3R | Sorcery | Destroy all plains. |
70 | Fork | RR | Interrupt | Any sorcery or instant spell just cast is doubled. Treat Fork as an exact copy of target spell except that Fork remains red. Copy and original may have different targets. Caster of Fork chooses the copy's target. |
71 | Frost Giant | 3RRR | Summon Giant | 4/4 Creature; Rampage: 2. |
72 | Game of Chaos | RRR | Sorcery | Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and that opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round. |
73 | Giant Strength | RR | Enchant Creature | Target creature gets +2/+2. |
74 | Glacial Crevasse | 2R | Enchantment | 0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn. |
75 | Glyph of Destruction | R | Instant | Target wall you control gains +10/+0 when blocking. Any damage delt to target wall is reduced to zero. Target wall is destroyed at end of turn. |
76 | Goblin Artisans | R | Summon Goblins | 1/1 Creature; You may tap Goblin ARtisans as you cast an artifact. Then filp a coin; opponent calls head or tails while coin is in the air. If the filp ends up in opponent's favor, you artifact is countered. Otherwise, draw another card from you library. You may only use this ability once for each time you cast an artifact. |
77 | Goblin Balloon Brigade | R | Summon Goblins | 1/1 Creature; R: Flying until end of turn. |
78 | Goblin Caves | 1RR | Enchant Land | If target land is a basic mountain, all Goblins gain +0/+2. |
79 | Goblin Chirurgeon | R | Summon Goblin | 0/2 Creature; 0: Sacrifice a Goblin to regenerate a target creature. |
80 | Goblin Digging Team | R | Summon Goblins | 1/1 Creature; T: Sacrifice Goblin Digging Team to destroy target wall. |
81 | Goblin Flotilla | 2R | Summon Goblins | 2/2 Creature, Islandwalk; At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn. |
82 | Goblin Grenade | R | Sorcery | Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. |
83 | Goblin Hero | 2R | Summon Goblin | 2/2 Creature; |
84 | Goblin King | 1RR | Summon Lord | 2/2 Creature; All Goblins gain mountainwalk and get +1/+1. |
85 | Goblin Kites | 1R | Enchantment | R: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature. |
86 | Goblin Mutant | 2RR | Summon Goblin | 5/3 Creature; Trample. Cannot attack if defending player controls an untapped creature with power greater than 2. Cannot be assigned to block any creature with power greater than 2. |
87 | Goblin Rock Sled | 1R | Summon Rock Sled | 3/1 Creature; Trample; Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn. |
88 | Goblin Sappers | 1R | Summon Goblins | 1/1 Creature; RR: T: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and Goblin Sappers. RRRR, T: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature. |
89 | Goblin Shrine | 1RR | Enchant Land | If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1 damage to all Goblins if it leaves play. |
90 | Goblin Ski Patrol | 1R | Summon Goblins | 1/1 Creature; 1R: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only once and only if you control any snow-covered mountains. |
91 | Goblin Snowman | 3R | Summon Goblins | 1/1 Creature; When blocking, Goblin Snowman neither deals nor receives damage in combat. T: Goblin Snowmen deals 1 damage to target creature it blocks. |
92 | Goblin War Drums | 2R | Enchantment | Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. |
93 | Goblin Warrens | 2R | Enchantment | 2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. |
94 | Goblin Wizard | 2RR | Summon Goblin | 1/1 Creature; T: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn. |
95 | Goblins of the Flarg | R | Summon Goblins | 1/1 Creature; Mountainwalk; Goblins of the Flarg are buried if controller controls any Dwarves. |
96 | Granite Gargoyle | 2R | Summon Gargoyle | 2/2 Creature; Flying; R: +0/+1. |
97 | Gravity Sphere | 2R | Enchant World | All creatures lose flying ability. |
98 | Gray Ogre | 2R | Summon Ogre | 2/2 Creature. |
99 | Grizzled Wolverine | 1RR | Summon Wolverine | 2/2 Creature; R: +2/+0 until end of turn. Use this ability only when a creature is assigned to block Grizzled Wolverine and only once each turn. |
100 | Hill Giant | 3R | Summon Giant | 3/3 Creature. |
101 | Hurloon Minotaur | 1RR | Summon Minotaur | 2/3 Creature. |
102 | Hurr Jackal | R | Summon Jackal | 1/1 Creature; T: Target creature cannot regenerate this turn. |
103 | Hyperion Blacksmith | 1RR | Summon Smith | 2/2 Creature; Tap: Target artifact controlled by opponent becomes tapped or untapped. |
104 | Immolation | R | Enchant Creature | Target creature gets +2/-2. |
105 | Imposing Visage | R | Enchant Creature | Target creature cannot be blocked by only one creature. |
106 | Incinerate | 1R | Instant | Incinerate deals 3 damage to target creature or player. No creature damaged by Incinerate can regenerate this turn. |
107 | Inferno | 5RR | Instant | Inferno deals 6 damage to all players and all creatures. |
108 | Ironclaw Orcs | 1R | Summon Orcs | 2/2 Creature; Cannot be assigned to block any creature with power greater than 1. |
109 | Jokulhaups | 4RR | Sorcery | Bury all artifacts, creatures, and lands. |
110 | Karplusan Giant | 6R | Summon Giant | 3/3 Creature; 0: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until end of turn. |
111 | Karplusan Yeti | 3RR | Summon Yeti | 3/3 Creature; T: Karplusan Yeti deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to it's power to Karplusan Yeti. |
112 | Keldon Warlord | 2RR | Summon Lord | */* Creature; Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2. |
113 | Kird Ape | R | Summon Ape | 1/1 Creature; Kird Ape gains +1/+2 if you have any forests in play. |
114 | Kobold Drill Sergeant | 1R | Summon Drill Sergeant | 1/2 Creature; All your Kobolds gain +0/+1 and Trample. |
115 | Kobold Overlord | 1R | Summon Lord | 1/2 Creature; First strike; All you Kobolds gain first strike. |
116 | Kobold Taskmaster | 1R | Summon Taskmaster | 1/2 Creature; All your Kobolds gain +1/+0. |
117 | Kobolds of Kher Keep | 0 | Summon Kobolds | 0/1 Creature; This card is a red spell when cast and Kobolds are a red creature. |
118 | Land's Edge | 1RR | Enchant World | Any player may discard a card from hand at any time. If that player discards a land, Land's Edge does 2 damage to target player of the discarding player's choice. |
119 | Lava Burst | XR | Sorcery | Lava Burst deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature. |
120 | Lightning Bolt | R | Instant | Lightning Bolt deals 3 damage to target creature or player. |
121 | Magnetic Mountain | 1RR | Enchant Creature | Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls. |
122 | Mana Clash | R | Sorcery | You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. |
123 | Mana Flare | 2R | Enchantment | Whenever a player taps a land for mana, it produces one additional mana of the same type. |
124 | Manabarbs | 3R | Enchantment | Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller. |
125 | Marton Stromgald | 2RR | Summon Legend | 1/1 Creature; If Marton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Marton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures. |
126 | Melee | 4R | Instant | Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked. |
127 | Melting | 3R | Enchantment | All snow-covered lands become non-snow covered lands of the same type. |
128 | Meteor Shower | XXR | Sorcery | Meteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players. |
129 | Mijae Djinn | RRR | Summon Djinn | 6/3 Creature; If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack. |
130 | Mons's Goblin Raider | R | Summon Goblins | 1/1 Creature. |
131 | Mountain Goat | R | Summon Goat | 1/1 Creature; Mountainwalk. |
132 | Mountain Yeti | 2RR | Summon Yeti | 3/3 Creature; Mountainwalk, protection from white. |
133 | Mudslide | 2R | Enchantment | Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls. |
134 | Nalathni Dragon | 2RR | Summon Dragon | 1/1 Creature; Flying; Bands; R: +1/+0 until end of turn. If more then RRR is spent in this manner during one turn, bury Nalathni Dragon at end of turn. |
135 | Orc General | 2R | Summon General | 2/2 Creature; T: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn. |
136 | Orcish Artillery | 1RR | Summon Orcs | 1/3 Creature; T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. |
137 | Orcish Cannoneers | 1RR | Summon Orcs | 1/3 Creature; T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. |
138 | Orcish Captain | R | Summon Orc | 1/1 Creature; 1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. |
139 | Orcish Conscript | R | Summon Orcs | 2/2 Creature; Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are assigned to block. |
140 | Orcish Farmer | 1RR | Summon Orc | 2/2 Creature; T: Target land becomes a swamp until its controller's next untap phase. |
141 | Orcish Healer | RR | Summon Cleric | 1/1 Creature; RR: T: Target creature cannot regenerate this turn. RBB: T: Regenerate target black or green creature, RGG: T: Regenerate target black or green creature. |
142 | Orcish Librarian | 1R | Summon Orc | 1/1 Creature; R: T: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order. |
143 | Orcish Lumberjack | R | Summon Orc | 1/1 Creature; T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt. |
144 | Orcish Mechanics | 2R | Summon Orcs | 1/1 Creature; Tap to do 2 points of damage to any target. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is on its way to the graveyard, and artifact creatures killed this way may not be regenerated. |
145 | Orcish Oriflamme | 3R | Enchantment | All attacking creatures you control get +1/+0. |
146 | Orcish Spy | R | Summon Orc | 1/1 Creature; T: Look at the top three cards of target player's library and return them in the same order. |
147 | Orcish Squatters | 4R | Summon Orcs | 2/3 Creature; If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters. |
148 | Orcish Veteran | 2R | Summon Orc | 2/2 Creature; Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn. |
149 | Orgg | 3RR | Summon Orgg | 6/6 Creature, Trample; Cannot attack if opponent has untapped creatures with more than 2 in strength, can't block creatures with more than 2 in strength. |
150 | Panic | R | Instant | Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. |
151 | Power Surge | RR | Enchantment | During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase. |
152 | Primordial Ooze | R | Summon Ooze | 1/1 Creature; Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters. Then pay 1 per counter or Ooze deals 1 damage to you for each counter and becomes tapped. |
153 | Pyroblast | R | Interrupt | Counter target spell if it is blue or destroy target permanent if it is blue. |
154 | Pyroclasm | 1R | Sorcery | Pyroclasm deals 2 damage to each creature. |
155 | Pyrotechnics | 4R | Sorcery | Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. |
156 | Quarum Trench Gnomes | 3R | Summon Gnomes | 1/1 Creature; Tap: Target plains produce 1 instead of W until end of game. Use counters. |
157 | Raging Bull | 2R | Summon Bull | 2/2 Creature. |
158 | Raging River | RR | Enchantment | When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River. |
159 | Raiding Party | 2R | Enchantment | Raiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner. |
160 | Red Elemental Blast | R | Interrupt | Counter target blue spell or destroy target blue permanent. |
161 | Roc of Kher Ridges | 3R | Summon Roc | 3/3 Creature; Flying. |
162 | Rock Hydra | XRR | Summon Hydra | Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R. During controller's upkeep, new heads may be grown for RRR apiece. |
163 | Rukh Egg | 3R | Summon Egg | 0/3 Creature; If Rukh Egg goes to the graveyard, a Rukh--a 4/4 red flying creature--comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely. |
164 | Sabretooth Tiger | 2R | Summon Tiger | 2/1 Creature; First strike. |
165 | Sedge Troll | 2R | Summon Troll | 2/2 Creature; B: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1. |
166 | Shatter | 1R | Instant | Destroy target artifact. |
167 | Shatterstorm | 2RR | Sorcery | All artifacts in play are discarded. Artifact creatures cannot be regenerated. |
168 | Shivan Dragon | 4RR | Summon Dragon | 5/5 Creature; Flying; R: +1/+0 until end of turn. |
169 | Sisters of the Flame | 1RR | Summon Sisters | 2/2 Creature; T: Add R to your mana pool. Play this ability as an interrupt. |
170 | Smoke | RR | Enchantment | No player may untap more then one creature during his or her untap phase. |
171 | Spinal Villain | 2R | Summon Villain | 1/2 Creature; T: Destroy target blue creature. |
172 | Stone Giant | 2RR | Summon Giant | 3/4 Creature; T: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power. |
173 | Stone Rain | 2R | Sorcery | Destroy target land. |
174 | Stone Spirit | 4R | Summon Spirit | 4/3 Creature; Cannot be blocked by creatures with flying. |
175 | Stonehands | 2R | Enchant Creature | Target creature gets +0/+2. R: Creature Stonehands enchants gets +1/+0 until end of turn. |
176 | Storm World | R | Enchant World | If any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four. |
177 | Tempest Efreet | 1RRR | Summon Efreet | 3/3 Creature; T: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Effreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante. |
178 | The Brute | 1R | Enchant Creature | Target Creature gets +1/+0. RRR: Regenerate target creature The Brute enchants. |
179 | Tor Giant | 3R | Summon Giant | 3/3 Creature. |
180 | Total War | 3R | Enchantment | Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn. |
181 | Tunnel | R | Instant | Bury target wall. |
182 | Two-Headed Giant of Foriys | 4R | Summon Giant | 4/4 Creature; Trample; May block two attacking creatures; divide damage between them however controller likes. |
183 | Uthden Troll | 2R | Summon Troll | 2/2 Creature; R: Regenerate. |
184 | Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn. |
185 | Wall of Dust | 2R | Summon Wall | 1/4 Creature; No creature blocked by Wall of Dust may attack during it's controller's next turn. |
186 | Wall of Earth | 1R | Summon Wall | 0/6 Creature. |
187 | Wall of Fire | 1RR | Summon Wall | 0/5 Wall; R: +1/+0 until end of turn. |
188 | Wall of Heat | 2R | Summon Wall | 2/6 Creature. |
189 | Wall of Lava | 1RR | Summon Wall | 1/3 Creature; R: +1/+1 until end of turn. |
190 | Wall of Opposition | 3RR | Summon Wall | 0/6 Creature; 1: +1/+0 until end of turn. |
191 | Wall of Stone | 1RR | Summon Wall | 0/8 Wall. |
192 | Wheel of Fortune | 2R | Sorcery | All players must discard their hands and draw seven new cards. |
193 | Winds of Change | R | Sorcery | All players shuffle their hands into their libraries and then draw the same number of cards they originally held. |
194 | Windseeker Centaur | 1RR | Summon Centaur | 2/2 Creature; Attacking does not cause Windseeker Centaur to tap. |
195 | Word of Blasting | 1R | Instant | Bury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller. |
196 | Ydwen Efreet | RRR | Summon Efreet | 3/6 Creature; If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn. |
197 | ENDOFFILE | | |
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